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BUILD. EDIT. HOLD THE FRAME RATE.
Frame rate here is rarely one number. Open ground with few players loaded is easy going; the end-game, with twenty people throwing up walls and ramps around you, is where a machine either holds or stutters. That moment leans on the processor and memory far more than on raw graphics power.
Three things decide how a portable behaves in that fight: the power limit the manufacturer allowed the graphics chip, how well the chassis sheds heat across a forty-minute session, and whether the panel refresh matches what the hardware can actually produce. A model name on its own tells you none of the three.