
A Product Class of Its Own, Not a Shrunken Laptop
A handheld is a full PC running on a battery, with a controller bolted to either side of a small screen. That combination makes it a different purchase from anything else: the same silicon can produce twice the frame rate or half the battery life depending on a wattage setting you choose per game. Judging one on peak performance alone misses the point of owning it.
The first real decision is the software, not the chip. One route runs Windows with a controller-first shell that boots straight into a games library instead of the desktop, keeping the whole PC catalogue and its subscriptions available. The other runs Valve's Linux-based system, which suspends and resumes reliably, needs almost no maintenance and usually squeezes more out of the same hardware, but cannot run a handful of competitive titles that use kernel-level anti-cheat.

