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The GameSir Kaleid is a plug-and-play wired controller covering Xbox Series X|S, Xbox One, Windows 10/11 and Steam. It connects with a 3m detachable USB-C cable, carries no internal battery, and measures 156 x 107 x 60 mm at 213 g. Connect it and it works, with no pairing and nothing to charge.

The GameSir Kaleid is a plug-and-play wired controller covering Xbox Series X|S, Xbox One, Windows 10/11 and Steam. It connects with a 3m detachable USB-C cable, carries no internal battery, and measures 156 x 107 x 60 mm at 213 g. Connect it and it works, with no pairing and nothing to charge.

Both thumbsticks use Hall Effect magnetic sensors instead of the resistive tracks found in a conventional analog stick. Nothing physically contacts anything else while the stick moves, which removes the wear mechanism responsible for drift and keeps the neutral position honest for the working life of the pad.

Both thumbsticks use Hall Effect magnetic sensors instead of the resistive tracks found in a conventional analog stick. Nothing physically contacts anything else while the stick moves, which removes the wear mechanism responsible for drift and keeps the neutral position honest for the working life of the pad.

The Kaleid uses analog triggers, so the game receives how far the trigger has travelled rather than a simple pressed or not pressed state. In a racing title that means holding a precise throttle position, and in a shooter it separates raising a weapon from committing to the shot.
The Kaleid uses analog triggers, so the game receives how far the trigger has travelled rather than a simple pressed or not pressed state. In a racing title that means holding a precise throttle position, and in a shooter it separates raising a weapon from committing to the shot.


Vibration comes from four separate motors, one in each grip and one in each trigger. Splitting them like this makes rumble directional and specific, so feedback from a trigger pull arrives under the finger that pulled it while environmental effects stay in the palms where they belong.

Vibration comes from four separate motors, one in each grip and one in each trigger. Splitting them like this makes rumble directional and specific, so feedback from a trigger pull arrives under the finger that pulled it while environmental effects stay in the palms where they belong.

The face buttons are microswitches, giving a short travel and a defined click closer to a mouse button than a rubber dome, which makes rapid inputs easier to time. The grips carry precision-milled laser texturing that is cut into the shell, so traction holds up rather than polishing smooth with use.
The face buttons are microswitches, giving a short travel and a defined click closer to a mouse button than a rubber dome, which makes rapid inputs easier to time. The grips carry precision-milled laser texturing that is cut into the shell, so traction holds up rather than polishing smooth with use.


Two back buttons sit on the rear shell, and GameSir Nexus is the software that assigns them. Because they fall under your middle fingers, actions bound there happen without a thumb leaving a stick, which is the whole reason to add rear inputs to a controller in the first place.

Two back buttons sit on the rear shell, and GameSir Nexus is the software that assigns them. Because they fall under your middle fingers, actions bound there happen without a thumb leaving a stick, which is the whole reason to add rear inputs to a controller in the first place.

Lighting on the Kaleid is customisable rather than fixed, letting you set colours and effects to suit a desk or switch them off when you want no distraction on screen edges. It is the feature the controller is named around, and the one that makes it look different from every black Xbox pad.
Lighting on the Kaleid is customisable rather than fixed, letting you set colours and effects to suit a desk or switch them off when you want no distraction on screen edges. It is the feature the controller is named around, and the one that makes it look different from every black Xbox pad.


A 3.5mm audio jack on the controller takes a wired headset for game and chat sound, and a microphone mute function is built in alongside it. Muting becomes a control on the pad in your hands rather than a menu or an inline remote hanging somewhere down the headset cable.

A 3.5mm audio jack on the controller takes a wired headset for game and chat sound, and a microphone mute function is built in alongside it. Muting becomes a control on the pad in your hands rather than a menu or an inline remote hanging somewhere down the headset cable.
Everything you need to know about this product
It works with Xbox Series X|S, Xbox One, Windows 10/11 and Steam.
It is a wired controller using a 3m detachable USB-C cable for plug-and-play use.
Yes, both sticks use Hall Effect magnetic sensors, which is what makes them drift resistant.
There are four in total, with one in each grip and one in each trigger.
The ABXY buttons use microswitches for a short travel and a defined click.
Yes, the Kaleid has two back buttons that can be assigned in GameSir Nexus.
Yes, there is a 3.5mm audio jack plus a built-in microphone mute function.
Yes, the RGB light effects can be personalised to match your setup or turned down.
No, it has no battery and draws power through the USB-C cable.
Yes, the triggers are analog, so they report how far they have been pulled.
GameSir Nexus is the customisation software supported by the Kaleid.
It measures 156 x 107 x 60 mm and weighs 213 g.
AI-Generated Content:These FAQs are generated by an automated AI system and may contain inaccuracies or omissions. Evetech makes no warranties, express or implied, regarding their completeness or reliability. For definitive information, please refer to the manufacturer's official specifications.




















Please Note: Product images are for illustrative purposes only and may differ from the actual product.
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