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Try the new builder[OPEN BOX] GameSir Nova 2 Lite Tri-Mode Wireless Controller









The Champions Edition is a styled version of the GameSir Nova 2 Lite, carrying the same competitive hardware as the standard model. Underneath the finish sit Hall Effect sticks, Hall Effect triggers and a 1000Hz polling rate, in a 225 g body measuring 155 x 104 x 57 mm.

The Champions Edition is a styled version of the GameSir Nova 2 Lite, carrying the same competitive hardware as the standard model. Underneath the finish sit Hall Effect sticks, Hall Effect triggers and a 1000Hz polling rate, in a 225 g body measuring 155 x 104 x 57 mm.

The thumbsticks use GameSir Hall Effect sensors. Instead of a wiper dragging across a resistive strip, a magnet moves near a sensor and the position is calculated from the field. Nothing abrades, which is the entire reason these sticks hold accurate over the hundreds of hours that kill a conventional pad.

The thumbsticks use GameSir Hall Effect sensors. Instead of a wiper dragging across a resistive strip, a magnet moves near a sensor and the position is calculated from the field. Nothing abrades, which is the entire reason these sticks hold accurate over the hundreds of hours that kill a conventional pad.

The triggers are also Hall Effect units and come with trigger stops fitted. Analog sensing gives you fine control over a throttle or a slow squeeze onto a target, while engaging the stops cuts the travel down so the trigger acts more like a switch when a game only cares whether you are firing.
The triggers are also Hall Effect units and come with trigger stops fitted. Analog sensing gives you fine control over a throttle or a slow squeeze onto a target, while engaging the stops cuts the travel down so the trigger acts more like a switch when a game only cares whether you are firing.


Running at 1000Hz, the controller reports its state a thousand times per second. Each poll carries the current position of every stick, trigger and button, so the game has a fresh picture every millisecond. Compared with a slower pad, the input path stops contributing meaningful delay of its own.

Running at 1000Hz, the controller reports its state a thousand times per second. Each poll carries the current position of every stick, trigger and button, so the game has a fresh picture every millisecond. Compared with a slower pad, the input path stops contributing meaningful delay of its own.

Three connection modes are supported and the wireless dongle is included in the box. Bluetooth suits a phone or a Switch, the dongle is the option for low-latency PC play, and a cable removes wireless from the equation altogether when you want the shortest possible path to the machine.
Three connection modes are supported and the wireless dongle is included in the box. Bluetooth suits a phone or a Switch, the dongle is the option for low-latency PC play, and a cable removes wireless from the equation altogether when you want the shortest possible path to the machine.


Platform support covers Switch, PC, Android and iOS, which is unusual breadth for a single pad. It means the controller you learn on a handheld console is the same one you pick up at a desk or clip to a phone stand, so button positions and stick tension stay constant wherever you play.

Platform support covers Switch, PC, Android and iOS, which is unusual breadth for a single pad. It means the controller you learn on a handheld console is the same one you pick up at a desk or clip to a phone stand, so button positions and stick tension stay constant wherever you play.

Two asymmetric motors handle vibration, one per grip and each with a different character. That mismatch is deliberate: it lets a game send a heavy pulse to one hand and a light one to the other, turning rumble into a directional cue about where something happened rather than a general buzz.
Two asymmetric motors handle vibration, one per grip and each with a different character. That mismatch is deliberate: it lets a game send a heavy pulse to one hand and a light one to the other, turning rumble into a directional cue about where something happened rather than a general buzz.


Directional input comes from a mechanical circular D-pad. The circular face lets a thumb sweep between directions smoothly, while the mechanical switches underneath give a clear actuation point for each one. Combo-heavy games depend on both properties working together to register a motion the way you intended it.

Directional input comes from a mechanical circular D-pad. The circular face lets a thumb sweep between directions smoothly, while the mechanical switches underneath give a clear actuation point for each one. Combo-heavy games depend on both properties working together to register a motion the way you intended it.

Two macro back buttons sit on the rear shell. A macro lets one press stand in for a sequence of inputs, so a manoeuvre that normally takes several button presses becomes a single action performed without moving a thumb off a stick. Both buttons are programmable to whatever you use most.
Two macro back buttons sit on the rear shell. A macro lets one press stand in for a sequence of inputs, so a manoeuvre that normally takes several button presses becomes a single action performed without moving a thumb off a stick. Both buttons are programmable to whatever you use most.


Anti-slip laser texturing covers the grips, engraved into the surface so it survives sweaty palms and repeated handling rather than rubbing off. The ABXY buttons use membrane switches, giving a softer and quieter press than a mechanical face button, which is easier to live with during long evening sessions.

Anti-slip laser texturing covers the grips, engraved into the surface so it survives sweaty palms and repeated handling rather than rubbing off. The ABXY buttons use membrane switches, giving a softer and quieter press than a mechanical face button, which is easier to live with during long evening sessions.

A 600mAh battery supplies the controller, with a charging station available separately and compatibility with the Super Nova charging station. Buttons, sensitivity and vibration profiles are configured in the GameSir Connect app on PC or the GameSir app on mobile, so every adjustable setting is reachable from either device.
A 600mAh battery supplies the controller, with a charging station available separately and compatibility with the Super Nova charging station. Buttons, sensitivity and vibration profiles are configured in the GameSir Connect app on PC or the GameSir app on mobile, so every adjustable setting is reachable from either device.

Everything you need to know about this product
It is a styled edition of the GameSir Nova 2 Lite carrying the same hardware specification as the standard model.
Yes, it uses GameSir Hall Effect sticks, which sense position magnetically and resist drift.
Yes, the triggers are Hall Effect units and are fitted with trigger stops.
The controller polls at 1000Hz, so it reports its state a thousand times a second.
It supports Bluetooth, a wireless dongle that is included, and a wired connection.
It works with Switch, PC, Android and iOS.
There are two asymmetric motors, giving each grip a different character of vibration.
It uses a mechanical circular D-pad for clear directional actuation.
Yes, the two back buttons accept macros so one press can fire a sequence of inputs.
The Champions Edition uses a 600mAh rechargeable battery.
No, the charging station is sold separately and the Super Nova station is the compatible one.
No, this controller does not have a 6-axis gyroscope.
AI-Generated Content:These FAQs are generated by an automated AI system and may contain inaccuracies or omissions. Evetech makes no warranties, express or implied, regarding their completeness or reliability. For definitive information, please refer to the manufacturer's official specifications.