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A monitor advertised at 240Hz only shows 240 distinct images if the machine behind it produces them consistently. Average frame rate is the wrong number to chase. The figure that decides whether the screen feels smooth is the one per cent low, because that is where the stutter you actually notice lives.
Responsiveness and frame rate are related but not the same thing. Frame generation raises the count on screen without shortening the gap between your mouse movement and a genuinely new image, so it is the wrong tool for ranked play. Latency-reduction modes that shorten the render queue, and Reflex 2's frame warp, work the other way round.