FL Studio spreads work across cores by mixer track, and Image-Line is explicit about the limit: everything from the instrument through its mixer track and that track's effects has to be processed in sequence on the same core. Route two heavy plugins into one track and no amount of extra cores will split them. That single sentence explains most FL Studio buying decisions, and it is why a machine that looks idle in Task Manager can still crackle.
So the build is chosen around three things: how fast one core is, how quiet the machine has to be if a microphone shares the room, and how sample libraries are stored and streamed. Core count still matters once a project runs many instruments and independent mixer tracks in parallel, and memory decides how many sampled instruments can stay loaded at once. Graphics barely enters into it.
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Choosing a Music Production PC for FL Studio
Keep the operating system and FL Studio on one drive and put streamed sample content on another, so that a library reading thousands of small chunks is not competing with the system drive. Sampled instruments hold the start of each note in memory and pull the rest from disk while it plays, which makes sustained random read performance more relevant than a headline sequential figure. Leave an archive drive for finished projects and stems, and keep a copy somewhere other than the machine.
FL Studio can run a plugin in a separate process instead of inside the host. That is what makes a 32-bit instrument usable in a 64-bit install, it gives a memory-hungry sampler its own address space, and it means a badly behaved plugin takes itself down rather than the project. The cost is a small amount of extra CPU and a little added overhead per bridged instance, so bridge the plugins that need it rather than everything.
Plug the audio interface into a rear motherboard port rather than a hub or a front-panel header, and keep it off the same controller as a busy external drive where you can. Count the devices that stay connected, which is usually an interface, a keyboard controller, a pad controller and a licence dongle, and check the rear panel actually has that many ports. Bus-powered interfaces are more sensitive to what else shares the bus than mains-powered ones.
FL Studio's layout spreads across the playlist, the channel rack, the mixer and however many plugin windows are open, and constant window shuffling costs more time than most people notice. A second display, or one large high-resolution panel, keeps the arrangement and the mixer visible together. Check the display scaling that a resolution needs before buying, because a 4K panel at default scaling makes small controls hard to hit.
Populate memory in matched pairs so both channels are in use, and think about whether you would rather fill all the slots now than mix kits later. Choose a board with a second and preferably a third M.2 socket so library storage can be added without unplugging anything. Leave headroom in the power supply and space in the case for a larger cooler, since the cheapest later upgrade is usually the one that needs no other part changed.