Trusted Partners

The GameSir C2 is a full-size arcade fightstick, not a desktop-sized imitation. It measures 400 x 250 x 132 mm and weighs 3500 g, which is heavy enough to sit on a lap or a table without sliding during a match. The button layout follows arcade cabinet convention rather than a console pad.

The GameSir C2 is a full-size arcade fightstick, not a desktop-sized imitation. It measures 400 x 250 x 132 mm and weighs 3500 g, which is heavy enough to sit on a lap or a table without sliding during a match. The button layout follows arcade cabinet convention rather than a console pad.

The stick and buttons are Sanwa Denshi parts made in Japan, the same components used in arcade cabinets and by tournament players. Sanwa buttons actuate with very little travel and the stick has a light, short throw, which is why the brand is the default answer when a fightstick's feel is discussed.

The stick and buttons are Sanwa Denshi parts made in Japan, the same components used in arcade cabinets and by tournament players. Sanwa buttons actuate with very little travel and the stick has a light, short throw, which is why the brand is the default answer when a fightstick's feel is discussed.

Compatible devices listed for the C2 cover PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. For a fightstick that breadth matters more than it does for a normal controller, because the muscle memory built on a specific stick and button spacing is difficult to transfer to another unit.
Compatible devices listed for the C2 cover PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. For a fightstick that breadth matters more than it does for a normal controller, because the muscle memory built on a specific stick and button spacing is difficult to transfer to another unit.


A directional toggle lets you change what the stick reports without remapping in-game, switching how directional input is interpreted on the fly. Fighting games frequently expect a specific input mode, and having a physical toggle means changing it takes a moment between matches rather than a trip into a settings menu.

A directional toggle lets you change what the stick reports without remapping in-game, switching how directional input is interpreted on the fly. Fighting games frequently expect a specific input mode, and having a physical toggle means changing it takes a moment between matches rather than a trip into a settings menu.

The faceplate is designed to take custom artwork under an acrylic panel, so the top surface can be personalised rather than left as it shipped. Acrylic is the standard choice for this because it is rigid enough to protect the print underneath while staying clear and easy to lift when you change the art.
The faceplate is designed to take custom artwork under an acrylic panel, so the top surface can be personalised rather than left as it shipped. Acrylic is the standard choice for this because it is rigid enough to protect the print underneath while staying clear and easy to lift when you change the art.


A key lock button disables the function controls so a stray press cannot change your configuration. That matters mostly in transport and mid-match: a fightstick spends its life being carried to events and knocked around on a lap, and a locked panel means it arrives set up the way you left it.

A key lock button disables the function controls so a stray press cannot change your configuration. That matters mostly in transport and mid-match: a fightstick spends its life being carried to events and knocked around on a lap, and a locked panel means it arrives set up the way you left it.

The chassis is aluminium alloy rather than moulded plastic, which is where most of the 3.5 kg weight comes from. That mass keeps the unit planted under heavy inputs and gives the panel a solid surface to mount against, so button presses feel firm rather than flexing the case. Power draw is 5V at 500mA.
The chassis is aluminium alloy rather than moulded plastic, which is where most of the 3.5 kg weight comes from. That mass keeps the unit planted under heavy inputs and gives the panel a solid surface to mount against, so button presses feel firm rather than flexing the case. Power draw is 5V at 500mA.

Everything you need to know about this product
It lists compatibility with PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch.
It uses Sanwa Denshi-made stick and buttons manufactured in Japan.
The net weight is 3500 g, which keeps it stable on a table or a lap.
The C2 measures 400 x 250 x 132 mm.
Yes, the faceplate is designed for customisable artwork sitting under an acrylic panel.
The frame is aluminium alloy, with an acrylic panel on the top face.
It locks out the function controls so settings cannot be changed accidentally during transport or play.
It switches how directional input is interpreted, without needing to change settings inside the game.
The listed input is 5V at 500mA.
Yes, at 400 mm wide it uses full arcade proportions rather than a compact desktop layout.
Yes, the arcade layout and Sanwa parts are the configuration most fighting game players use.
Yes, the listed compatibility spans both PlayStation and Xbox console generations as well as PC and Switch.
AI-Generated Content: These FAQs are generated by an automated AI system and may contain inaccuracies or omissions. Evetech makes no warranties, express or implied, regarding their completeness or reliability. For definitive information, please refer to the manufacturer's official specifications.






Please Note: Product images are for illustrative purposes only and may differ from the actual product.
Hand-pick every part with live stock, compatibility, and instant pricing.
Try the new builderHand-pick every part with live stock, compatibility, and instant pricing.
Try the new builderGameSir C2 Arcade Fightstick






