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The Logitech G920 Driving Force is a force feedback racing wheel for Xbox and PC, with 900 degrees of steering rotation and dual-motor force feedback that reproduces every turn and bump through the rim. Game controls sit on the wheel itself so settings change without leaving the race, and the pedal unit handles acceleration and braking. The product code is 941-000123.
The Logitech G920 Driving Force is a force feedback racing wheel for Xbox and PC, with 900 degrees of steering rotation and dual-motor force feedback that reproduces every turn and bump through the rim. Game controls sit on the wheel itself so settings change without leaving the race, and the pedal unit handles acceleration and braking. The product code is 941-000123.
Driving Force is Logitech G's engineering platform for racing hardware, developed so that current racing titles are played through a wheel rather than a gamepad. The difference is not cosmetic: steering angle, feedback through the rim and pedal travel are inputs the game reads, and a wheel gives all three where a controller approximates them.
Driving Force is Logitech G's engineering platform for racing hardware, developed so that current racing titles are played through a wheel rather than a gamepad. The difference is not cosmetic: steering angle, feedback through the rim and pedal travel are inputs the game reads, and a wheel gives all three where a controller approximates them.

Logitech splits Driving Force across two models by platform. The G920 covers Xbox Series X and S, Xbox One and PC, which is the version on this page. The G29 is the PlayStation counterpart, covering PS5, PS4, PS3 and PC. Confirm which console you are buying for before ordering, since the two are not interchangeable.

Logitech splits Driving Force across two models by platform. The G920 covers Xbox Series X and S, Xbox One and PC, which is the version on this page. The G29 is the PlayStation counterpart, covering PS5, PS4, PS3 and PC. Confirm which console you are buying for before ordering, since the two are not interchangeable.
The video puts the G920 in front of a running racing game, which is the only way to judge force feedback before you have hands on it. It shows the rim loading up and pushing back as the car reacts to the track, and how the wheel and pedals sit together as a set on a desk or a rig.
The video puts the G920 in front of a running racing game, which is the only way to judge force feedback before you have hands on it. It shows the rim loading up and pushing back as the car reacts to the track, and how the wheel and pedals sit together as a set on a desk or a rig.

The G920 ships with a pedal unit rather than mapping throttle and brake to triggers, which is what allows genuinely progressive acceleration and braking control. Building speed and shedding it are separate skills in a racing game, and both depend on being able to hold a pedal partway rather than choosing between full input and none.

The G920 ships with a pedal unit rather than mapping throttle and brake to triggers, which is what allows genuinely progressive acceleration and braking control. Building speed and shedding it are separate skills in a racing game, and both depend on being able to hold a pedal partway rather than choosing between full input and none.

Two motors drive the force feedback, simulating turns and surface variation along with understeer, oversteer and drift. Weight transfer and tyre slip come through the rim as they happen, together with the road conditions causing them, so a correction can be made from what the wheel is telling you rather than from what the screen shows a moment later.
Two motors drive the force feedback, simulating turns and surface variation along with understeer, oversteer and drift. Weight transfer and tyre slip come through the rim as they happen, together with the road conditions causing them, so a correction can be made from what the wheel is telling you rather than from what the screen shows a moment later.


Driving Force is built for the loads racing puts through a wheel, with solid steel ball bearings in the shaft carrying the rotation. Bearings are the part that decides whether a wheel still turns smoothly after a year of use or develops play and grinding, which is why the material specification is worth reading.

Driving Force is built for the loads racing puts through a wheel, with solid steel ball bearings in the shaft carrying the rotation. Bearings are the part that decides whether a wheel still turns smoothly after a year of use or develops play and grinding, which is why the material specification is worth reading.

The helical gears inside mirror those used in automotive transmissions, giving steering action that is smooth and quiet rather than notchy. Anti-backlash technology keeps the connection tight between wheel and pedals, and a hall-effect steering sensor reads wheel position using magnetic fields, so there is no contact surface to wear out.
The helical gears inside mirror those used in automotive transmissions, giving steering action that is smooth and quiet rather than notchy. Anti-backlash technology keeps the connection tight between wheel and pedals, and a hall-effect steering sensor reads wheel position using magnetic fields, so there is no contact surface to wear out.


The D-Pad, buttons and paddle shifters are built into the wheel, so nothing needs a controller alongside it. LED indicator lights just above the centre of the rim signal when to shift up or down, letting you hold maximum acceleration without looking away from the track. A 24-point selection dial and front-mounted plus and minus buttons handle further adjustments.

The D-Pad, buttons and paddle shifters are built into the wheel, so nothing needs a controller alongside it. LED indicator lights just above the centre of the rim signal when to shift up or down, letting you hold maximum acceleration without looking away from the track. A 24-point selection dial and front-mounted plus and minus buttons handle further adjustments.

The wheel turns through 900 degrees lock to lock, which is the same range of movement found in most real steering wheels. That matters for anything slower than a formula car, where a hairpin or a parking manoeuvre needs two and a half turns of the rim rather than a flick of a gamepad stick.
The wheel turns through 900 degrees lock to lock, which is the same range of movement found in most real steering wheels. That matters for anything slower than a formula car, where a hairpin or a parking manoeuvre needs two and a half turns of the rim rather than a flick of a gamepad stick.


A stripe marked on the top of the rim acts as a visual cue for where the wheel is pointed, readable in peripheral vision without moving your eyes from the track. With 900 degrees of rotation available it is easy to lose track of straight ahead mid-corner, and the stripe is the fastest way to find it again.

A stripe marked on the top of the rim acts as a visual cue for where the wheel is pointed, readable in peripheral vision without moving your eyes from the track. With 900 degrees of rotation available it is easy to lose track of straight ahead mid-corner, and the stripe is the fastest way to find it again.

The paddle shifters behind the rim and the pedal faces are stainless steel rather than moulded plastic, so they take repeated hard use without flexing or wearing smooth. Metal also changes how the controls feel under a finger or a foot, giving a defined edge to each shift instead of a soft click.
The paddle shifters behind the rim and the pedal faces are stainless steel rather than moulded plastic, so they take repeated hard use without flexing or wearing smooth. Metal also changes how the controls feel under a finger or a foot, giving a defined edge to each shift instead of a soft click.


The rim is wrapped in high-quality hand-stitched leather, the same treatment used on the steering wheel of a car rather than the rubberised plastic common on gaming peripherals. Leather is what your hands are in contact with for an entire session, so it does more for the feel of the wheel than any single internal component.

The rim is wrapped in high-quality hand-stitched leather, the same treatment used on the steering wheel of a car rather than the rubberised plastic common on gaming peripherals. Leather is what your hands are in contact with for an entire session, so it does more for the feel of the wheel than any single internal component.

The brake pedal is nonlinear, mimicking a pressure-sensitive braking system so the resistance builds the harder you push instead of travelling freely to the floor. That gives a far more accurate sense of how much braking is being applied. The pedal faces can also be repositioned to make heel-toe work easier.
The brake pedal is nonlinear, mimicking a pressure-sensitive braking system so the resistance builds the harder you push instead of travelling freely to the floor. That gives a far more accurate sense of how much braking is being applied. The pedal faces can also be repositioned to make heel-toe work easier.


The pedal base uses rubber feet on hard floors and a patented retractable carpet grip system for carpeted rooms, so the unit stays where it was placed under heavy braking. A sliding pedal set is the single most common frustration in a desk-based racing setup, and this addresses both floor types without extra hardware.

The pedal base uses rubber feet on hard floors and a patented retractable carpet grip system for carpeted rooms, so the unit stays where it was placed under heavy braking. A sliding pedal set is the single most common frustration in a desk-based racing setup, and this addresses both floor types without extra hardware.

The G920 sits inside the broader Logitech G range, so the wheel and pedals are a starting point rather than a closed set. Additional Logitech G accessories and products extend a racing setup from there, which is worth knowing before committing to a platform you may want to build on later.
The G920 sits inside the broader Logitech G range, so the wheel and pedals are a starting point rather than a closed set. Additional Logitech G accessories and products extend a racing setup from there, which is worth knowing before committing to a platform you may want to build on later.

Everything you need to know about this product
The G920 is for Xbox Series X and S, Xbox One and PC. The G29 is the model for PS5, PS4, PS3 and PC.
It rotates through 900 degrees lock to lock, matching the range of movement in most real steering wheels.
Dual-motor force feedback simulates turns, surface variation, understeer, oversteer, weight transfer and tyre slip.
The pedals and the paddle shifters are stainless steel, built to take repeated hard use.
Yes. The rim is covered in high-quality hand-stitched leather.
The pedal base has rubber feet for hard surfaces and a patented retractable carpet grip system for carpet.
It is nonlinear, mimicking a pressure-sensitive brake system so resistance increases the harder you press.
Yes. The pedal faces can be repositioned to make heel-toe manoeuvres easier to perform.
Yes. The D-Pad, buttons and paddle shifters are built into the wheel, alongside a 24-point selection dial and plus and minus buttons.
LED indicator lights above the centre of the wheel show when to shift up or down without looking away from the track.
A hall-effect steering sensor determines wheel position using magnetic fields, with no contact parts to wear.
The Logitech G920 Driving Force Racing Wheel is listed under the code 941-000123.
AI-Generated Content: These FAQs are generated by an automated AI system and may contain inaccuracies or omissions. Evetech makes no warranties, express or implied, regarding their completeness or reliability. For definitive information, please refer to the manufacturer's official specifications.











Please Note: Product images are for illustrative purposes only and may differ from the actual product.
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