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The right machine depends on what you make: a colourist needs a calibrated screen above all, a 3D artist needs GPU power and VRAM, and a photographer leans on CPU and memory. Balancing those against portability and battery life is the real decision.
Start with the display and the software you rely on, then size the CPU, GPU, memory and storage to the heaviest project you handle. Overbuying every part only adds weight and cost you may never use on the move.